Erins Super Campaign of Doom

Session 3

We continue searching the area of the building carefully ignoring the room with the spider swarm. Making our way back the way we came, we come to a locked door that is to tough for Loh to pick. Ashley ends up breaking it down. While navigating through the rooms a choker tries to ambush Loh as we were making our way through a hallway. Ashley runs back dispensing with his psionic focus and decimates the monster in one swing.

  • LEVEL UP!! *

We explore the rest of the mortuary without any incident and then return to town to rest and prepare to deal with the spider swarms. In town our characters prepare, assigning new skills and abilities. The next morning we head back to the mortuary, making our way around the outside to the room that had the broken down wall with the spider swarm.

The party is greeted with more swarms then they anticipated but were able to pass doom onto them none the less. At this point, Jeff pussied out and had to leave like a little bitch. Something about being sick. What ever.

Joe said,(And unbeknown to all of us, getting the rest the players sick for the coming week! What a dick…)

Loh, Brennus, and Edith found an extra door to the mortuary and entered to explore. We encountered two undead, and after a lengthy battle where Edith nearly died, Loh and Brennus prevailed over their attackers. After a night of resting and casting of healing spells, all were restored to full hit points.

Loh turns out to be a grave robber, Brennus is sickened….

Camelian stone, light steel shield, scroll case with a scroll in it, and 50 masterwork crossbow bolts were found in the mortuary. Loh and Edith took the crossbow bolts. The Camelian stone was sold for 40 gp, and the shield .

The following day, Edith took 4 points of damage as the result of a bite from the undead. Edith determined the scroll was a Divine scroll for the Shield of Faith spell, which neither Edith nor Brennus can cast. None of the other items were found to be magical. The scroll was sold for 20 gp.

Edith identified the headband and the cloak. The headband is a headband of the strong heart, +1 to all will saves. The cloak is a cloak of resistance, offers a +1 to all saving throws. Edith took the cloak, Loh took the headband.

Each player received 50 gold pieces and 3 silver, except for Ashley who received 50 gp and 1 silver.

Session 2

Conversations continue between Brennus and the mayor. Brennus gets more and more upset as the conversation continues. Ashley slips out during the arguments and heads to the jail. Ashley goes in and interrogates the prisoner and finds out he was trying to gain entrance to the guild of counted shadows. The conversation between the group and the mayor continue and they agree to transport the prisoner to another town to be tried.

Mean while Ashley sends the only guard away telling him the mayor sent for him. Ashley ties up the prisoner’s hands with rope and tells him he is going to kill him. He tortures him trying to find out the name of the guild who sent him to kill the mayor. He breaks his finger and twists to get the information. Once he gets the information he walks into the cell and knocks out the prisoner. At this point the rest of the group barrages through the door and sees what has happened.

We spend the next day resting while we heal ourselves back to full. The following day we venture back into the mortuary to finish clearing it out. Walking into our first room we are greeted with a moaning call that sends the group running for numerous rounds. We regain ourselves and go back into the room. When we go inside we see a ghost of a small girl huddled in the corner crying. A short conversation with her doesn’t give much information, just that she is unhappy that no one comes to see her. She says that lots of people used to come there and cry but not anymore. There is a chest on the table that Loh attempts to pick the lock on. He fails and is struck with a dart that seems to only do a small amount of damage but nothing else.

Breaking open the box yields various coins of different worth. Brennus continues the conversation. Ashley tries to convince her to run to see the circus but when she is about to leave she stops at the door and starts crying again. She says that she is afraid and won’t go. Brennus leaves to goto the mayor to find out more information about the child. No more real information was gained from the mayor. Brannus decides to take the girl to the house she used to live in through the forest area. Coming up to the house under a large tree we find three headstones with the names John, Kerry and sister Moira. After explaining what had happened to her family, she went to lay down at the base of the tree and disappeared.

We make our way back to the mortuary and load up on the money that was inside the chest. Because of the sheer volume of coins we take just the gold and platinum for now. Moving through the connecting rooms we come to one that appears to have been an herb garden at one time. A tree has grown out through a caved in section of the roof and grass/moss covers the ground. As we start to inspect the room we are attacked by two swarms of spiders. We are able to kill one of them before we are forced to retreat as our basic attacks seem to have no effect.

Session 1


The adventurers find themselves inside the White Pony in the village of Barovia. While enjoying drinks a storm begins to pass through. A large man enters the inn drenched in water and bleeding from a stab wound. Brennus goes to his side and heals him back to good health. Right afterwards, a large wind causes part of the wall of the inn to collapse and a nest of rats pour into the common area. The group makes short work of them. Afterwards we talk with the man who turns out to be the mayor of the town.

He says that someone stabbed him and kidnapped his daughter. We offered to help and started looking. In the rain, Brennus is able to pick up the tracks of the person who stabbed the mayor. The trail leads us to a building that leads to the cemetery. Loh is able to pick open the lock. Inside we are greeted with 2 hobgoblins that immediately begin to attack. We make our way through to another room where there is a chest. Loh inspects and tries to disarm a trap but sets it off. Inside we find 2 pearls, leather headband and a bag of gold. Loh slight of hands one of the pearls into his pocket before we notice.

Making our way through the halls we come into a room with a sarcophagus with an odd looking head. Taking a few steps into the room the eyes open. Combat ensues and we defeat the lesser vargoyle.

Taking the door to another area, we notice through the hallway that in the distance there are large brown objects that appear to be suspended in mid air. Ashley takes the torch and throws it into the room which causes the webbing to start on fire. The flash fire ignites the room and causes damage to a giant spider that was hiding above us in the hallway. Brennus finishes off the spider with his javelin. In the remains of the room we find some gold and a pearl.

We make our way back through the building until we come across a door leading outside. Brennus picks the track back up in the cemetery and it leads to a hole in the fence. We decide to take our chances and follow the path at full speed to try and cover some ground. After about 30 minutes we catch up with them. Within a round we are able to take down the captor. We return to town along with the captured daughter.

The mayor is overjoyed to have his daughter back. He invites us to stay at his house while we recover and we discuss a reward for everything. After interrogating the kidnapper we find out that he was sent to kill the mayor to gain entrance into a guild. During the interrogation we get that he had a hoarse that Ashely goes and retrieves.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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